Although emerging technologies are becoming popularised for teaching, learning and research, the relationship between their use and transformative effects on higher education remain largely unexplored.
This edited collection seeks to fill this gap by prov.
Vivienne Woolf
Vivienne Lorret
Vivienne Popperl
Vivienne Caldwell
Vivienne Lorret
Vivienne Da Silva
Vivienne Bozalek
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Helen Vivienne Fletcher
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Bozalek
Higher education hauntologies considers how higher education might benefit from thinking about derrida's notion of hauntology and its implications for a justice-to-come.
Vivienne Schneider
Vivienne Bennett
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Bozalek
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Dahms
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Vuitton
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Vivienne Schneider
Michele D. Dickey
Aesthetics and design for game-based learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Daniel R. Venables
With easy-to-use templates and teacher-friendly protocols, this book provides a systematic process for translating data into classroom practice in cycles of two to nine weeks..
Rory McDowall Clark
Marilyn Leask
Marilyn Leask